A few months ago, I was looking for a different game to play over the holidays, as we were off visiting family for a couple of weeks, and the internet connection was spotty at best, and thus, WoW was out of the question. A friend told me to check out Path of Exile, since it’s not quite the internet hog that WoW is. It’s a game made by people who love gaming, a small New Zealand-based company called Grinding Gear Games. It’s a Free-to-play game without the Pay-to-Win systems that a lot of other F2P games have.
PoE has a total of seven playable classes that include Marauder, Ranger, Witch, Templar, Duelist, Shadow and Scion. Given my penchant for playing paladins, I chose to play as a Templar. PoE has a very different play style than I’m used to, so it took some time to adjust, but I got there.
I’ve played a bit of Diablo III (but not nearly enough) and yes, there are a lot of similarities, so it’s clear the developers are fans of the Diablo franchise, but there’s a fair amount different as well. Path of Exile boasts on of the most epic talent trees I’ve ever seen in a game, so you can really customize your character to your specific style.
Seriously, this talent tree is insane!
Wraeclast is a dark, brutal continent. Scarred by mysterious catastrophes of the past and inhabited by creatures of nightmare, the very environment challenges exiles who dare explore it. For the designers, replayability is key. All world areas including outdoors ones are instanced for your party and randomly generated, right down to the magic properties of the monsters that dwell in them and the treasure they guard. While this is good for going back and leveling a new character, it can also be frustrating when you’re trying to finish some lingering quests and everything is different and you can no longer find your way around.
All in all, I think Path of Exile is a game that’s absolutely worth checking out, and considering it’s Free-to-Play, it won’t cost you anything if you end up hating it. But you probably won’t.